Unity – duplicate symbol with Notification

環境

OS: macOS Catalina 10.15.2
XCode: 11.3
Unity: 2019.2.4f1
Mobile Notification 1.0.3
EasyMobile 2.4.2

主要訊息

duplicate symbol '__RemoveAllDeliveredNotifications' in:
    /Users/[USER_NAME]/Library/Developer/Xcode/DerivedData/Unity-iPhone-dzcmnrtwggojlmehqiusgihebfwj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/Unity-iPhone.build/Objects-normal/arm64/UnityNotificationWrapper.o
    /Users/[USER_NAME]/[XCODE_PROJECT]/Libraries/EasyMobile/Plugins/iOS/libEasyMobile.a(Notifications.o)
duplicate symbol '__ScheduleLocalNotification' in:
    /Users/[USER_NAME]/Library/Developer/Xcode/DerivedData/Unity-iPhone-dzcmnrtwggojlmehqiusgihebfwj/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/Unity-iPhone.build/Objects-normal/arm64/UnityNotificationWrapper.o
    /Users/[USER_NAME]/[XCODE_PROJECT]/Libraries/EasyMobile/Plugins/iOS/libEasyMobile.a(Notifications.o)
ld: 4 duplicate symbols for architecture arm64
繼續閱讀 Unity – duplicate symbol with Notification

Unity – Failed to get socket connection from UnityShaderCompiler.exe shader compiler!

錯誤訊息:

Failed to get socket connection from UnityShaderCompiler.exe shader compiler!

有點神奇的解決方法, 紀錄一下.

繼續閱讀 Unity – Failed to get socket connection from UnityShaderCompiler.exe shader compiler!

Unity – 官方文章精選 2020 (2020/07/10)

此處用來蒐集我覺得值得一看的官方 blog 文章.

因為工作上用不太到2D&AR相關的關係, 無法確認文章的實用度, 所以就不會特別列入名單囉~

原來的內容太多不方便編輯, 因此從 2020 先切一刀.

繼續閱讀 Unity – 官方文章精選 2020 (2020/07/10)

2018.3 升級 2019.1 camera 偶發性沒有正確 clear 的問題

github 版: https://github.com/NaClYen/blog/issues/15

環境

  • windows 10
  • unity 2018.3.7f1 to 2019.1.12f
  • Lightweight RP 4.8.0-preview to 5.16.1

問題

  • 遊戲畫面會像是 camera 的 buffer 沒有清掉, 畫面一直疊上去的樣子.
  • Android 模擬器 & 實機皆會發生.
  • Editor 無法重現.
  • 一旦正常後, 該APK就會一直正常.
  • 即使曾經 build 出正常的APK, 但重新再做一次修改就又會異常.
繼續閱讀 2018.3 升級 2019.1 camera 偶發性沒有正確 clear 的問題